At this point, the game remained playable, but all the cows were replaced by blank spaces and said to have been raptured. Bogost intended the Cowpocalypse event to signal the "end" of the game to players; when addressing a complaint by a fan who felt the game was no longer fun after the cow rapture, Bogost responded that "it wasn't very fun before."posted by autopilot at 1:35 AM on October 1 [8 favorites]
I'm sorry but this is the same tired, snide joke as "sportsball", just wrapped up in new packaging. Pointing to clickers is missing the point, which is the developer saying "what if this field of competitive play was actually all random (like we all know it actually is?)"Is that the point? My takeaway was, what if some of the games you like aren't games, but bundles of dark patterns that prey on addictive tendencies? And if you literally, truly, and fully take away what we all know to be the "game" part of these games, would you wind up with an extremely familiar and as-fun experience interacting with a dopamine generator that takes advantage of common traits in human psychology in a deliberate and pointed way, without hiding behind a fig leaf or any pretensions?
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Fascinating artifact, though! Great production values and some really funny jokes early on especially.
posted by DoctorFedora at 11:40 PM on September 30 [1 favorite]